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Old Sep 21, 2006, 07:59 AM // 07:59   #1
Ascalonian Squire
 
Join Date: Dec 2005
Guild: The Great Shazam [WIN]
Profession: R/
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Default Shout: "Get Pumped!" and Skill: Convert Adreneline

Name: "Get Pumped!"
Type: Shout
Profession: Paragon
Attribute: Motivation
Requires: 10 Energy
Casting Time: None
Recharge Time: 45 seconds
Effect: All not-in-combat (attacking or being attacked) allies within earshot gain 1 strike of adrenelin per second for the next 1...7 seconds. This shout ends if you allies are attacked or attack.

Use: Probably best used right before a battle. Because adrenelin keeps for some time, it would not be required to rush into battle immediately, risking the shout's effect to end too soon.


Name: Convert Adrenline
Type: Skill (or Signet)
Profession: Warrior
Attribute: Tactics (or No Attribute)
Requires: 5 Energy (or none as a signet)
Casting Time: None (or 2 seconds as a signet)
Recharge Time: 45 seconds
Effect: Lose all adrenlin. For every strike lost, you gain 1 energy.
Alternative Effect Proposal: Lose all adrenelin. For every 4..2 strikes lost, you gain 1 energy

Use: If you are going with an energy usage based build as a warrior, this can keep your energy restored.

The alternate effect proposal in 'Convert Adrenline' is only so help keep the skill from being overpowered if it were to be a signet. As a skill, it would cost 5 energy, and so you wouldn't gain as much energy.


^_^ I hope you can all help me fine tune them to be a bit more balanced. It's hard to think up a skill and make it not overpowering. XD


Edit - Also, I put this in a separate topic from my other skill suggestion, "Prepare to Die!" because these two have something in common, whereas the skill suggestion "Prepare to Die!" is much different.

Last edited by Knux; Sep 21, 2006 at 08:02 AM // 08:02..
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Old Sep 21, 2006, 08:54 AM // 08:54   #2
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Location: United Kingdom
Guild: The Great Shazam [WIN]
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The top one is interesting, and i like. The Second, the skill's nice, but Signet's for things like that, i don't like, so, yeah, 2 seconds is a while, especially if you get rust, that's 6 seconds to cast, very very interuptable.
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Old Sep 21, 2006, 10:22 AM // 10:22   #3
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The second should be...

Relaxation: 12 Adreline, 3 Cast Time
Skill. Loose 1...3 points of adreline every second, for each point of adreline lost this way you gain 2...4 energy.
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Old Sep 21, 2006, 10:50 AM // 10:50   #4
Ascalonian Squire
 
Join Date: Dec 2005
Guild: The Great Shazam [WIN]
Profession: R/
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Quote:
Originally Posted by Nevin
The second should be...

Relaxation: 12 Adreline, 3 Cast Time
Skill. Loose 1...3 points of adreline every second, for each point of adreline lost this way you gain 2...4 energy.
I appreciate the suggestion, but what's your reasoning? It could be changed to anything, but the questions that need to be answered with each suggestion are "Why?" and "How will it affect gameplay?"

Yours does the same thing as my second effect, but it takes more time. Why emphasize the time it takes for you to gain energy?

Last edited by Knux; Sep 21, 2006 at 10:52 AM // 10:52..
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Old Sep 21, 2006, 11:33 AM // 11:33   #5
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That relaxation one doesn't make much sense.

Get Pumped is a really interesting skill, I like it. I can only see it being used only once in PvP, since 100% of the time your attacking or being attacked, so yeah, pretty balanced as well.
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